At it's heart, the plot is a relatively simple one (and actually, all the better for it). What starts as a routine drugs bust with a new rookie partner (sorry, I should have issued a cliché alert), rapidly escalates into a lethal fight-against-a-gang-to-get-to-the-top-of-the-building (again, nothing terribly new here - keep an eye out for last year's 'The Raid') to cast judgement on the ruling drug-lord who's lockdown of the apartment block has them trapped. Now although Dredd 3D doesn't necessarily bring anything new to the genre from a story point of view, the film-makers have certainly made very particular choices in an effort to make sure that the finished product still feels fresh. Confining the action to a single (indoor) location has obvious advantages from a filming and production point of view, but it also allows for even more spectacular explosions, and indeed gives a better perspective of the action in 3D (which is the only way it is possible to watch the film). Aside from those points however, the story centres on the manufacture, distribution and ultimately, taking of a new super-drug (Slo-Mo) which alters the perception of time to 1% of normal. Sounds standard enough, but it's addition seems to come with the sole intention of being able to whack the colour saturation up and switch to some luscious uber-super-slow-mo sequences. Visually stunning, but it does make for pretty gruesome viewing during particular shoot-out scenes.
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Erm... run! |
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